Tuesday, April 15, 2014

Other wrappers with 3D Vision patches.

I decided to make a quick post to notify people of other wrappers with completed patches besides Helixmod. This way to help bring community awareness of these projects.

3DMigoto - Is a DX11 wrapper that is open source and now has a beta patch avaialable for Assassins Creed III. Follow HERE for more information.

Helifax's Opengl wrapper - Is an opengl wrapper that has patches available for games such as Amnesia series, Chronicles of Riddick: Dark Athena, Rage, etc. Follow HERE and HERE for more information.

Also as a note: Helix has posted a beta patch for Bioshock Infinite a long time ago HERE.

Sunday, April 13, 2014

Scourge Outbreak

- Shadows, lights, halos

- Enable Nvidia Dynamic Crosshair (You have to use Mass Effect 2 profile, use Nvidia Inspector)
- Remove 2D Crosshair and other 2D HUD elements (read instructions)

Remove Crosshair and some HUD Elements:
Use this config in the ScourgeHUD.ini file located in C:\Users\User_Name\Documents\My Games\Scourge Outbreak\ScourgeGame\Config




Tuesday, April 1, 2014

Goat Simulator

Goat Simulator
By: Helix / Eqzitara
Fixed: Shadows, Effects, etc
Optional: Press F3 to change Hud Depth

Required: Go to..C:\Users\...\Documents\my games\GoatSim\GoatGame\Config\GoatEngine.ini

Install to  ..\Goat Simulator\Binaries\Win32\

Monday, March 31, 2014

PETITION: NVIDIA Driver later then 333.21 causes crashing in several Helixmod games. PLEASE SIGN

As of 334 series NVIDIA released "increased 3D support" in several games http://www.3dvisionlive.com/content/new-3d-vision-game-support
This is a method called depth buffer not normal 3D[geometry] which we see in "normal 3d games".  People generally refer to it as "fake 3D." We use depth buffer to fix things in certain games like crosshairs/etc. However, as of 334 series some games that we have this feature implemented in now crash. This problem not only breaks several older games but PREVENTS further implementation not to mention will prevent future cards from working with these games. Please sign this thread HERE to let NVIDIA know we need this issue resolved.

Games that can be effected include
DmC - Devil May Cry[Confirmed]
Mass Effect 2[Confirmed]
Aliens Colonial Marines.[Unconfirmed]

Thursday, March 27, 2014

Castlevania: Lords of Shadow - Mirror of Fate HD

Castlevania: Lords of Shadow - Mirror of Fate HD

-NON-SLI users please read directions below below before considering buying this game. VERY IMPORTANT, there are special instructions in order to get it to work.
-SLI users disregard this message. Game is perfect for you.

Automatic convergence feature will not enable till you get off the tutorial [When chapter 1 begins]
To change gameplay depth/convergence. Click F3 then adjust, save with F7
To change cinematic depth/convergence. Click F4 then adjust, save with F7
[You will need to relaunch game once for new settings to apply]

Install to.. /Castlevania Lords of Shadow Mirror of Fate HD/


Castlevania : Lords of Shadow 2

Castlevania : Lords of Shadow 2
Collaboration by Eqzitara / Mikear69 / Helix

Tested on Revelations DLC
Fixed: Shadows/ Effects/ Etc
Removed: 2D Lensflare effects
Issues Remaining: Range Ability Target circle is 2D

Dynamic Convergence Feature is implemented into game. This feature will automatically change your values based on scene. This feature will not work 100% properly till the end of tutorial level.
Low convergence value will apply to Book[Like LOS1] + Cinematics. Higher convergence value to gameplay. Unfortunately these values are not user customizable but I will offer multiple versions.

Important. Must read before Installation.
-You must set MOTION BLUR - LOW. Game's opening sequence will look wrong till you get to settings screen to do this.
-If you need to alt-tab / change resolution. Please keep in mind it can take up to one minute to reload the game.

INSTALL TO TWO FOLDERS ..\Castlevania Lords of Shadow 2\   AND   ..\Castlevania Lords of Shadow 2\Bin\
Default Version
Low Convergence Version        
High Convergence Version
Ultra High Convergence Version
Default Version
Low Convergence Version        
High Convergence Version
Ultra High Convergence Version