Wednesday, March 4, 2015

Pineview Drive

Download the fix: 3Dfix-Pineview+Drive-2015-03-05.zip

Fixed

  • Halos
  • Shadows
  • Object highlight
  • Sun shafts
  • Glass

Installation

  1. Extract the zip file to the game directory
  2. Launch the game
  3. Press L to activate the recommended convergence preset

Keys

  • L: Activate recommended convergence preset
  • 0-9: Adjust UI depth

Known Issues

  • Mouse cursor depth cannot be adjusted

  • Convergence preset does not activate automatically - press L after launching the game to activate it.

Saturday, February 28, 2015

Oddworld: New 'n' Tasty

Download the fix: 3Dfix-Oddworld+New+n+Tasty-2015-03-01.zip

Fixed

  • Halos
  • Shadows
  • Fog
  • Clouds
  • Vapor in Paramite temple
  • Sun shafts in Scrab temple
  • Ripple distortion on spirit rings & Shrykull lightning
  • Glass on chapter select + leaderboard screens
  • Automatic convergence presets added to maps, notes and pause menu

Installation

  1. Extract zip to the game directory
  2. Run HeliXmodLauncher.exe and leave it open
  3. Run the game

Convergence Presets

Four convergence presets are provided on the numbers 1-4 for convienience. 1 is the lowest setting for the main menu, and 2-4 are higher settings for gameplay.

You can save your own custom convergence settings on 2-4, by activating the preset, adjusting the convergence with Ctrl+F4/F5 then saving with F7.

Known Issues

There is no automatic convergence preset for the main menu, as everything I could match on that menu also triggered in-game. You can manually activate preset 1 or 2 when in the menu instead.

Sunday, February 22, 2015

Shadow Puppeteer


Fixed:
-Halos
-Added depth to HUD & UI

Remaining Issues:
-Shadows are off in some cutscenes
-Some occasional light clipping

Installation:
-Download this ZIP file and extract the contents into directory that contains the game's EXE file.

Additional Notes:
  • '1' key has 2 convergence presets
  • '2' key has a low convergence preset (for cutscenes)
Utilized DarkStarSword's FOV fix.

Thursday, February 19, 2015

The Book of Unwritten Tales 2 (Updated)

Download the fix: 3Dfix-BoUT2-2015-02-20.zip

The fix has been updated for the final release with all five chapters. Special thanks to KING Art and Nordic Games for granting me access to the Chapter 5 private beta to get this fix ready ahead of time :)

Shadows are now fixed. If you have installed a previous version of this fix, be sure to delete the ShaderOverride folder before installing the new version, otherwise shadows will still be disabled.

Fixed

  • Shadows, halos, etc.
  • Manual convergence and UI depth presets added (see below)
  • Menus, books and maps automatically activate custom separation, convergence and UI depth presets tailored to each one.

Keys

I recommend you get comfortable with switching between different convergence and UI depth presets to suit each individual scene in the game. The recommended L preset is conservative to make it usable for the entire game (except for the drunken punch minigame in chapter 2, which needs the K preset), but some scenes may look better with a higher convergence.

UI, subtitles and inventory depth adjustment (not mouse cursor):

  • ~: Screen depth
  • 1-9: 10-90% depth
  • 0: 100% depth

Convergence presets:

  • K: Low convergence preset for the drunken punch minigame in chapter 2
  • L: Recommended preset for most of the game
  • semicolon: High preset for extra pop (can be too high in some scenes)
  • quote: Extra high preset for extreme pop (can be too high in some scenes)

The convergence presets on K and L are fixed, but the presets on semicolon and quote can be customised to your preference. Start by activating the preset, adjusting the convergence with Ctrl+F5/F6 (advanced key bindings must be enabled in the control panel), then press F7 to save.

Known Issues

  • Mouse cursor depth cannot be adjusted as the game uses a hardware cursor.
  • The default convergence preset does not get activated automatically when the game is launched. Press L to manually activate it after launching the game.
  • There's a few scenes in the game where the background is little more than a pre-rendered texture drawn over extremely simplified 3D geometry that doesn't really look very convincing in 3D. Fortunately there are only a few of these (mostly when talking to other characters, and mostly in chapter 1) and outside of them the 3D looks fantastic!

Installation

Extract the contents of 3Dfix-BoUT2.zip to the game directory. You should end up with this directory structure:

...\The Book of Unwritten Tales 2\Windows\BouT2_Data\
...\The Book of Unwritten Tales 2\Windows\BouT2.exe
...\The Book of Unwritten Tales 2\Windows\steam_api.dll
...\The Book of Unwritten Tales 2\Windows\d3d9.dll  (new)
...\The Book of Unwritten Tales 2\Data\
...\The Book of Unwritten Tales 2\ShaderOverride\   (new)
...\The Book of Unwritten Tales 2\DX9Settings.ini   (new)

After launching the game, press L to activate the recommended convergence preset.

Notes

  • I have not found all the optional side quests in the game yet. If you notice a rendering issue in one of them, or find more books that need a custom stereo preset please let me know.
  • I updated the fix during the chapter 5 private beta, but have not thouroughly checked if anything changed for the public release. Let me know if you find something broken.

Interested in learning to fix 3D Games?

Come join us in bo3b's school for shaderhackers!

If you are interested in seeing what changes I made to fix this and other games, I'd recommend checking out my 3d-fixes github repository - you can look through the commit history to see exactly what I changed and why.

Monday, February 9, 2015

Dying Light (DX11)



Update 02/17:
- Add Aiming Presets for both version (This change the cinematics presets for Xbox controller, see Presets section)

Update 02/16:
- Update both wrappers to support Xbox Controller for Running and Cinematics. Also add a delay for running and smooth  transition when release, now looks better when running. "Shift" key and "Left stick button" for Xbox controller for running. "P" key and "Right stick button" for Cinematics

Update 02/13:
- Add more weapons shader.

Update 02/11:
- Add new version of flugan wrapper, now "Shift" and "P" key for Running and cinematics works exactly like 3Dmigoto.
- Add more weapons shader.
- Add fix for sun reflections in water puddles, is aproximate, not perfect.

Update 02/10:
- Add version with Flugan Wrapper.


Fix:
- Shadows (Interior, Night, Sun)
- Lights
- Lensflares
- Sun Glow
- Reflections
- HUD/Crosshair (adjustable by parameter)
- Hands and Weapon tweak, so you can adjust convergence only to hands and weapon, independent to the convergence of the world. This is new in FPS games fixes, this don't restrict increasing convergence.  (adjustable by parameter)

Instructions:
- Extract the .zip where .exe is located
- Change in-game FOV configuration to +3
- See the Note related to resolution and aspect ratio.

Know Issues:
- Shadows looks off when FOV is changed. In cinematics and running devs add a dynamic FOV, so shadows will look off. I add 2 presets to minimize that.
- Not all Weapons are covered with the convergence tweak, so may look wrong. If you want to disable this feature change to "1" the "z" parameter in the d3dx.ini file.
- Main menu have different FOV so shadows looks off.
- Some minor reflections
- Some SLI users report objects render in one eye. Disable SLI fix this.

Note:
- If you use another FOV value (different from +3) or use a resolution that produce an aspect ratio different from 16:9 you have to change the "Shadows, Reflections, Running and Cinematics Correction value", instructions are inside the d3dx.ini file.
- I play on No-SLI setup, 347.25 and 347.52 driver, default profile, win7.
- You can change the depth of the Crosshair/HUD changing the "x" parameter in the d3dx.ini file.


Presets:
- "Shift" Key / Left Stick Button (Xbox Controller) for Running to minimize the FOV effect (is Hold)
- "P" Key / Back Button (Xbox Controller) for Cinematics to minimize the FOV effect (is Hold)
-  Right Mouse Button / Right Stick Button (Xbox Controller) for Aiming (Is Toggle)
- "7" key preset for low convergence
- "8" key preset for medium convergence
- "9" key preset for high convergence

More info here: https://forums.geforce.com/default/topic/806582/3d-vision/dying-light/


Download 3Dmigoto version

Screenshots


** Fix with Flugan Wrapper **
User with win8.x i recommend use this fix.

Download Flugan version

Download Flugan version (Include .BIN files)

Sunday, February 8, 2015

Spate



Fixed:
-Halos

Installation:
-Download this ZIP file and extract the contents into directory that contains the game's EXE file.

Additional Notes:
  • 'Q' key has 2 convergence presets
  • 'Tab' key has an extra low convergence preset. Press this when reading the newspaper and when operating the cannon.
Utilized DarkStarSword's FOV fix.