Tuesday, February 9, 2016

The Witness

Download the fix: 3Dfix-The+Witness-1.0.zip

Fixed

  • Forces exclusive mode full screen to enable 3D
  • Automatically adjusts mouse cursor depth
  • Reflections
  • 2D Gates
  • 2D Puzzles
  • Light shafts

Installation

  1. Unpack the zip file to the game directory

  2. Ensure the full screen option is enabled in the launcher (this is required for the auto cursor).

  3. Set the quality to Medium or High (the auto cursor does not work properly on low).

  4. If you are on a 32bit OS, replace the DLLs with those from the 32bit directory.

Important note about Puzzles

There are a few puzzles in this game that are designed to rely on a 2D perspective and would be difficult to solve in 3D. For these puzzles, hold either Q or the middle mouse button to temporarily reduce the separation so that the solution can be seen.

Keys

  • Backslash: Activate recommended convergence
  • Q / Middle Mouse: Hold to temporarily reduce separation for certain puzzles

Known Issues

  • Fog is slightly out
  • Water reflections are slightly out when the camera is tilted

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Saturday, February 6, 2016

Dying Light (DX11)



Update 02/08:
- Fix a shadows shaders that was shipped by mistake and clean up the HUD. HUD now is at screen depth and crosshair is 3D. Pressing "P" key cycle through different crosshair depth and target icons.

Update v2:

I now fix shadows/lights properly. So now you can play with any FOV value. Also Cinematics and running are OK.


Fix:
- Shadows (Interior, Night, Sun)
- Lights
- Lensflares
- Sun Glow
- Reflections
- HUD/Crosshair (adjustable by parameter)
- Hands and Weapon tweak, so you can adjust convergence only to hands and weapon, independent to the convergence of the world. This is new in FPS games fixes, this don't restrict increasing convergence.  (adjustable by parameter)

Instructions:
- Extract the .zip where .exe is located
- Make sure that Compatibility Mode is OFF. Use Ctrl-Alt-Ins to see what mode it is in.

Know Issues:
- Not all Weapons are covered with the convergence tweak, so may look wrong. If you want to disable this feature change to "1" the "z" parameter in the d3dx.ini file.
- Some minor reflections
- Some SLI users report objects render in one eye. Disable SLI fix this.

Note:
- You can change the depth of the Crosshair/HUD changing the "x" parameter in the d3dx.ini file.


More info here: https://forums.geforce.com/default/topic/806582/3d-vision/dying-light/

Download v2

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

Giana Sisters: Twisted Dreams and Rise of the Owlverlord (DX9)



Fix made by 4everAwake for the water shader that appears with the setting "Shaders: High" and "Shaders: Medium". Then I applied a very similar fix for the shader that appears with "Shaders: Low" and tested the game and the expansion with the fix applied. It works for both the main game and Rise of the Owlverlord (note: they use different installation folders).

Fixed
- Water refraction. Things seen through water were at incorrect depth (with more separation). Now they are correct.

Remaining issues
- None.

Installation
- Download this file and extract its contents in the root folder of the game (where "GSGameExe_DX9.exe" is).
- Launch the game in DirectX 9 mode through the launcher or directly through "GSGameExe_DX9.exe".

Recommended settings
- Disabling vsync in the game configuration and then forcing it with Nvidia Inspector made the frame pacing perfect in my case (using maximum pre-rendered frames = 1 in Nvidia Inspector).

Thursday, February 4, 2016

Dragons Dogma






Fixed:
-Lighting / shadows
-HUD
-Water reflections (mostly)
-Lens flares and sun
-Cloth textures
-Removed vignette effect that renders in 2D
-Bonus: Able to make magical effects and light bloom transparent (I found the effects made fights in tight spaces difficult due to not being able to see through them)
-Also included wmvcore.dll file that fixes video playback issue for Windows 10 users

Not fixed:
-Some lighting reflections at distance or far angles clip slightly


Updated on 2/9/2016 to version 2.0 with update that should fix broken lighting on monitors with high separation


INSTRUCTIONS


DownloadHere


Installation:
1. Extract archive to game folder location that contains ddda.exe

2. Go into the following file: C:\Users\USER_NAME\AppData\Local\CAPCOM\DRAGONS DOGMA DARK ARISEN\config.ini

and set these lines:

SLI=ON
Stereo=ON

Preset keys:
1. Press the letter 'P' to cycle between 4 different HUD depths. Default is at 60% depth
2. Press the letter 'O' to cycle between 4 different settings for magic effects transparency. Default is 25% of original game's setting.
3. Press the letter 'N' to remove HUD from screen (good for taking screenshots)

Special thanks to:
1. mike_ar69 for his Resident Evil 6 fix that much of this fix was adapted from
2. DarkStarSword for fixing directional shadows and cloth texture fixes
3. Necropants for his game contribution for making this fix
4. bo3b for his tutorial lessons
5. Everyone who tested the fix during it's beta periods and reported back additional fixes needed

Monday, February 1, 2016

Blade & Soul


What this mod does:
- This keeps most of the HUD / UI at a fixed depth. Mouse cursor is placed at screen depth.
- Fixes minor shadow issues
- Places a low convergence preset on the tilde key (~). Use this for the "Daily Dash" screen & some cutscenes.
- Places medium & high convergence presets on the Tab key. Use the Medium preset when talking to NPCs. In-game, rebind the function on the Tab key to another key (such as the 'Q' key).
- Places a toggle switch on the slash key (/) to make the HUD & UI screen depth.

Remaining Issues:
- Some HUD effects have too much convergence (such as level up indicators, sparkles when you complete a task).
- Blue experience bar at the bottom of the screen disappears at high convergences.

Installation:
1)  Download this ZIP file and extract the contents into the game's directory.
2)  Use Nvidia Inspector to assign the game's EXE (client.exe) to the profile "UDK (Unreal Development Kit) based games". (For instructions on how to assign profiles, see this guide)
3)  Run the game and in the Graphics Settings, ensure that "3D Monitor Support" is enabled

Disclaimer:
- Though it's highly unlikely, there is a possibility that you may be banned using this fix. So use this at your own risk.
- Also, don't point the developers to this fix. (Don't mention this fix in the official BnS forum).

    Thursday, January 28, 2016

    Metal Gear Solid V: The Phantom Pain

    Download the fix: 3Dfix-MGSV_TPP-1.2.zip

    Update v1.2

    • Fixed several more shadows, specular highlights & reflections
    • Fixed atmospheric haze misalignment when camera is tilted
    • Fixed flickering heat distortion through binoculars

    Update v1.1

    • Fixed atmospheric glow / fog
    • Added an auto adjustment to the red dot sight like the crosshair
    • Lowered the binoculars convergence preset a little

    Fixed

    • Lights
    • Shadows
    • Specular Highlights (accurate!)
    • Inverted mirrors
    • Lens flares
    • Decals
    • Targetting circle when throwing items
    • Water Reflections
    • Moon pushed to infinity
    • Auto-crosshair + red dot sight added
    • 2D HUD moved to fixed depth (customise with x under [Constants])
    • 3D HUD items moved closer to screen
    • Atmospheric glow
    • Heat distortion

    Installation

    1. Extract the contents of the zip file to the game directory

    2. Change the graphics settings to use exclusive full screen

    3. Press Ctrl+Alt+F11 to disable compatibility mode (advanced keys must be enabled in the control panel)

    Settings

    Ambient Occlusion = High works out of the box. To use extra high, you must add the game to the Max Payne 3 profile.

    Convergence Presets

    A number of convergence presets are added for convenience:

    • I: Low preset for cinematics
    • O: Moderate preset for gameplay
    • P: High preset for gameplay
    • {: High preset for horseback riding
    • }: Extra high preset for horseback riding
    • F / right shoulder (hold): Extremely high preset for binoculars
    • F / right shoulder (tap while aiming): Very low preset for 1st person aiming

    Note that holding down aim will also activate a convergence preset (same as O). This is only so that the original convergence will be restored when you release aim if you enter 1st person view.

    All these presets can be customised by editing the d3dx.ini.

    Known Issues

    • Blue highlight on enemies behind cover is broken around the hips and disabled. Press F3 to re-enable.

    Notes

    • I am still fairly early in the game so there might be more effects to fix later on. If you find a broken effect, please send me a save file.

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